
That’s some pretty in-depth stuff for you Age of Wonders experts out there, but gives a reasonable idea which direction the developers are going in at present.In AoW3 there was next to 0 difference between picking, for example, human dreadnought or elf dreadnought or goblin dreadnought - past the initial part of the game all 3 would start spamming the dreadnought-specific units anyway and the only differences between these units would be the racial modifiers on the infantry units of the class. We’re still figuring stuff out and balancing things. you end up not casting Destabilize Mana Core – in most battles – and the AI ends up losing battles it could have won by sniping the last unit with a spell.Īnyway. That could actually end up worse than when it would cast spells and then fail to dispel the Destabilize Mana, i.e. If – like you describe – the AI would reserve mana and casting points because you could cast Destabilize Mana Core there’s the risk the AI couldn’t cast any spell. you can see cities that you have seen on the map, but not the items a player has.įinally – for the bit on the AI – things are, a bit complicated. The goal would be to expose nothing the player can’t find out. So, this is one of those things which has alpha build in scare quotes stamped on it. As far as diplomacy exposing other information, we are still looking into the details. This issue will be especially apparent when human allies start sharing all their spells.Īs a consequence, skills – and spells – will not be visible to other players.

I’m in a multiplayer match and the Arch Druid that shows up on my doorstep casts Destabilize Mana Core. The thought behind this is that allowing this type of trades would muddle the class definitions, which we want to keep strong and focused. With AoW3’s skill system and classes we’ve chosen to not allow players to trade skills, which includes trading spells.
